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Naked CIO: Virtual worlds will disappear
From business, anyway
By Naked CIO
Published: Sunday 21 September 2008
Though intrigued by virtual worlds and social networking, the Naked CIO says they won't take off for businesses. Here's why…
At a recent golfing outing I found myself paired with a software salesman from a company that develops 'virtual worlds'. I then reviewed silicon.com to find a CIO Jury, which discussed social networking possibilities within the IT field.
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Not long ago I also read an article about the CIA developing a social networking virtual world program to allow its employees to share intelligence information in a more proactive fashion.
I have watched over the years as videoconferencing, unified messaging and other collaborative technologies have been touted but never delivered. By that I mean they failed to create a technology platform that business has bought into as a collaborative tool set.
I have also been sceptical of Second Life as a strong business commerce, marketing and sales platform - and believe I have been proven right as it has evolved into a much more juvenile application for interaction.
But am I wrong? Can social networking principles and virtual world technology combine to create a collaboration platform where other initiatives have failed?
I listened closely as my golf partner described how photorealistic virtual worlds of collaboration created an almost real dynamic of emotions and actions that could parallel a boardroom atmosphere.
The concept of social networking within a company is certainly appealing. Wouldn't it be great if problems could be solved in real-time by people in different buildings, departments and geographic locations in a seamless and collaborative manner?
I question, though, how you manage the difference between gimmick and effective collaboration.
In the end I do not believe this form of collaboration will work where the rest have failed. The reason is the same as with every other promising collaborative technology: technophobes (many of whom lurk in boardrooms) will never adopt this alien technology.
The old guard simply still prefers pen and paper, or face-to-face communication. How can you convince someone who mistrusts technology to run their meetings and collaborative initiatives within a digital environment?
As much as I am interested in virtual worlds and will keep an eye on them - like I have with every other technology that professes to improve business collaboration - I will not invest in an idea that I do not believe any of the leaders of my organisation will embrace.
There remain only three technologies I have seen that have successfully transcended this most difficult area: Lotus Notes, Microsoft Exchange and the BlackBerry. Perhaps for the next generation it will be virtual worlds, unified messaging or even the iPhone.
I will wait and see.
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